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is this? |
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These are 5 games that I have started
during the past 2 years but haven't completed. Some of them I might still continue to work on, then
again maybe not. If you want to encourage me or give any other feedback, mail
me. For most of the games, this is their first public appearance. |
| Manu's
Incomplete Game - Volume 1 - Nonagalf |
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The original code for this was done
really fast. At that time, I didn't have the required knowledge to make the ball move in more than 8 directions,
but the game is still somewhat fun to play with. I've gotten some nice
feedback and might start this over sometime. The process I used to make the 'golf
courses' is very time consuming and only allows straight walls atm.. Thing I'm most proud of - background music playing during play :) I
think the binary below has been released before, there might be some tweaks. I
also have another binary with a different course (might add it here
sometime). |
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Download
MIG vol1 - Nonagalf |
| Manu's
Incomplete Game - Volume 2 - VecSports Kingpin |
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After VecSports Boxing was finished, I
wanted to continue in sports games and this was one of the ideas. The name is VecSports Kingpin, so the
abbreviation wouldn't be the same (Bowling and Boxing start with a B). Things
that discouraged me was the difficulty to get the scoring to be counted
like in real bowling and also the ball physics would have had to been worked on.
Anyways, this still is one of the few Vectrex four player games as it is.
This is a later binary than the one I've released before, I think the difference is
the amount of curve you can apply. Thing I'm most proud of - four player game
play. |
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Download
MIG vol2 - VecSports
Kingpin |
| Manu's
Incomplete Game - Volume 3 - B.E.T.H. |
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Boulder Escape Terror Hazard. My
most hyped game - and all the hype done by me. I've mentioned this project several times on the
rec.games.vectrex newsgroup and even presented the artwork for the game
cover. However, this is where it still stands. Even if it doesn't look like
a million bucks, this game has more code behind it than the completed VecSports
Boxing. It is VecVoice compatible (just try it out on the real thing). The
idea is to use buttons 1-4 to jump from boulder (asteroid) to another and avoid
hitting the forcefield running around on the edges. The problem was (and is)
that besides several ideas, I couldn't get a real idea for the
gameplay. Was it to have a time limit? Did the force field shrink? Would you
have to do something else too? Enemies to shoot? Etc.. Two player game would be
just who stays alive longer, since you can't go on the same asteroid than
the other player is on. Lots of good code, nice effects (big thanks for sound
stuff to Alex and some other stuff to Marq).. but *shrug*. Not to be
confused with my early demo game B.E.T.H. - Battle Earth Terror Hazard :) |
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Download
MIG vol3 - Boulder Escape Terror Hazard |
| Manu's
Incomplete Game - Volume 4 - Yoehl (Saga of Pathrk) |
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Nothing much to write about this. I
worked on it for about a week just to see if I could do it. The game is basicly a 'gfx-engine' for a simple RPG.
The trees, bushes, monsters, treasure chests etc. come from a data-file and
it's really easy to add more screens. At one point I even had a version that
randomly created new scenery as far as you could walk. The chests and
monsters react to you, but there's nothing to see in the chests. Monsters take you
into a fight, which doesn't work, you can just exit by pressing.. I think it was
button 4. This game is one I'm least likely to continue on anymore. |
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Download
MIG vol4 - Yoehl |
| Manu's
Incomplete Game - Volume 5 - Ztagger |
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This is one project I started early
2004. Just wanted to brush up the ol' Vectrex coding and maybe learn new things. And boy if I did, thanks to Marq
once again. This game does many things I didn't know how to do before and I'm
proud of a lot of it. The idea is to shoot the right enemy with the right
ammo (square ammo for squares etc.). It still needs some more gameplay ideas or
maybe a complete overhaul. The collision detection doesn't work _at all_
so don't worry if you can't hit the enemies. I'm also pretty proud of the logo
graphic :) |
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Download
MIG vol5 - Ztagger |
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Back
to Manu's Vectrex page |