| sound5.bin |
Yes |
Manu |
No |
5-18-2002 |
Even more help for
beginning programmers. This program plays a different tone from each
of the controller buttons. Not completely explanatory, but might be
helpful with getting started with sound effects. Thanks to
Christopher. |
| scortest.bin |
Yes |
Marqnu |
No |
5-18-2002 |
Some more help for
beginning programmers. Coded mostly by Marq, comments and rest of
the coding by Manu. A little program that displays a score and adds
to it every time a button is pressed. |
| bowl00.bin |
No |
Manu |
Yes |
5-18-2002 |
Here's the little
bowling demo. Press button to throw the ball and steer with joystick.
Hitting the right pins gives you a strike! |
| No |
No |
Manu |
No |
5-15-2002 |
Just a bit of news :
VecSports Boxing is ready! Read more on the dedicated page. Also did
a little bowling game demo in less than two hours. Let's see where
that's going.. VecSports Bowling? :) |
| No |
Yes |
Alex |
No |
3-21-2002 |
This is a little
snippet of code Alex posted in the newsgroup (hope you don't mind me
posting it here as well). It demonstrates how you can use a circular
'shield' around objects for collision detection instead of
rectangles. |
| coleman.bin |
Yes |
Manu |
No |
3-21-2002 |
More help to the
beginning Vec programmer (I hope). A detailed example on collision
detection (and joystick reading).. This is a fixed
version (v2) that now works with different sized objects, thanks
to Alex H. for pointing that out! |
| 0ldsk00l.bin |
No |
Manu |
Yes
Yes
Yes
|
2-18-2002 |
Finished! My side
project is done, maybe now I can get back to working on the boxing
game. This is the first old skool computer scene styled intro for
Vectrex (at least that I know of). Impress your friends (heh, right)
or use it as a Vectrex screensaver (it loops) and crank up the
volume! Not tested on a real Vectrex though (yet), comments welcome.
Tested on DVE and MESS32, works fine, but sounds better on DVE. Does
someone know where the music is from? Got it from the VecSound .zip-file
and I'd like to give credits to the composer. |
| anim.bin |
Yes |
Manu |
Yes |
2-17-2002 |
More stuff for
beginners. A simple but working 'animation' routine. Big thanks to
Marq for helping with this one. |
| taulukko.bin |
Yes |
Manu |
No |
2-15-2002 |
Something for the
beginning Vectrex programmer's out there. A basic example source
code on how to read a table on 6809 ASM and Vectrex. |
| bb2.bin |
No |
Manu |
Yes |
2-10-2002 |
Again almost a
year's break.. if you don't count the 'remix' I made for the
Alternative Party 3. This is brand new stuff.. hopefully will be
finished for this summer's Vammala party. Enjoy. Works with DVE and
MESS (at least on PC). Thanks to Chris and his Vecsound system... |
| ayb.bin |
No |
Manu |
Yes |
3-14-2001 |
First attempt to
code something after 6 months break. Nothing much, but hopefully
you'll at least get a smile from it :) |
| Received
a socketed PCB with EPROM that has my BETH, VSB, Vimpula and Vecdemo
(and multiselection menu) burned on it from Mark Shaker. Everything
works, but needs some tuning, some of my vectors are way too bright
and things shake and wobble a bit, especially with BETH, though the
graphics look good. Well, at least they work :) Also bought a pair
of replacement controllers from JD, they rock. |
|
vimpula.bin |
No |
Manu |
No |
8-26-2000 |
Just a little
experiment. Let me know how it works
on your configuration (tell me which emulator you used). Reports say
DVE and MESS work fine, but X-MESS crashes. (?) |
|
vexboxs.bin |
No |
Manu |
No |
8-26-2000 |
Finally some sound
effects, thanks to Chris for help. I want you people to try this out
too, because DVE keeps buzzing on me, but MESS works fine. The music
is the same all over, but that will change. |
|
vexbox.bin
|
No |
Manu |
Yes
Yes |
8-15-2000 |
It took a couple of
weeks, but seems to have been a wise decision. I separated the
boxing game (for now) and completely rewrote it, removing all the
trickery I made the first time and replacing it with somewhat
sensible code. Now everything more and less works, so it's a working
2-player game. I want to add more stuff to it though (sound!) -
suggestions are very welcome. Testing the gameplay is kinda
difficult with only 2 hands :) Also learned how to use includes (now
that wasn't too difficult). |
|
8-1-2000 |
Lots of bug fixes on the
vexperi.bin - now it works
with DVE, and even the collisions in the boxing game got fixed (duh
what I dum mistake I had made).
Next I will get the hits of the right boxer done and after that,
it's a playable 2-player game (I've got some things on mind for it
though). |
| cgm2as.zip |
Here's Marq's converter
(C-source, 7kb) with examples. |
| rotation.bin |
Yes |
Manu |
No |
7-31-2000 |
A simple example of
rotating a vector object. |
| music.bin |
Yes |
Manu |
No |
A simple example of
playing music from ROM. |
| veccy3.bin |
No |
Manu |
No |
"Vectrex
Demo" returns with one added part - a rotating and zooming
vector object. This project came third in the "Vammala Party
#7" demo competition. |
|
vexperi.bin
|
No |
Manu |
No |
2-in-1 is now called
"Vexperience" (I just can't make up my mind can I?)
Not much new here, some bug fixes, both boxers can be moved, but
collision detection doesn't work right yet. |
|
7-31-2000 |
Nothing new really, but
now the veccy3.bin and rotation.bin
work with DVE too. |
| 2in1.bin |
No |
Manu |
About the
same as
above |
7-28-2000 |
As the name suggests..
there's only one binary now, but it's two games! It's possible to
choose between the games, and the boxing has gone through many
improvements : you can even knock the other guy out now. Will work
on this on the weekend too, if possible. |
| Beth4.bin |
No |
Manu |
No
|
7-26-2000 |
Still struggling
with the sound effects, but there's a few improvements, I'm sure
you'll notice what they are. Changed to another assembler, thanks to
Chris for the tip. |
| vr2r.bin |
No |
Manu |
Yes |
Well, wanted my mind
off the sound effects and did this in about 4 hours. (Also wanted to
go through the things I've learned so far). Probably going to be a (not
too carefully) hidden 2-player game in B.E.T.H.. Still lots
to do here too. |
| Beth3.bin |
Yes |
Manu |
No |
7-21-2000 |
Did a 2 hour job by
re-commenting the source (added 10 kB to the file size). Scoring
works, and you die when the timer or fuel runs out. After three
deaths a little Game Over screen is displayed. |
| Beth2.bin |
No |
Manu |
Yes |
7-20-2000 |
Now shooting the bad
guy is much more easy. Timer running, animation on the bad guy.. |
| tono.bin |
No
|
Marq
& Antti |
Yes
|
7-20-2000 |
Marq surprised me
with two little bins he had made. This one Antti drew with Xfig -
vector drawing program on Linux and then Marq used his converter to
convert it to 6809 assembler. |
| arsek.bin |
No |
Marq |
Yes
|
7-20-2000 |
Arsek is a picture
of a clown he made using the same method, this time he first loaded
a bitmap picture in the Xfig and then drew lines over it which were
converted to assembler with his converter. Looks really nice. (Now
works with DVE too) |
| Beth.bin |
No |
Manu |
Yes |
7-20-2000 |
My game idea
beginning to shape up.. sorry no source code, no time for commenting
much, but if this is finished some day, I'll publish the source. You
can actually shoot the bad guy, but it's difficult for now.. Try it
out. |
| Joystick.bin |
Yes |
Manu |
Yes
|
7-19-2000 |
Reading and testing
Joystick. Simply push Joystick 1 up, down, left or right to see if
it works. Figuring out how to do this took me a day (now don't laugh
there you assembler gurus).. So I'm pretty happy I got it working. |
| Space16.bin |
Yes |
Manu |
Yes |
7-19-2000 |
Based on the source
of Joystick.bin. You can now move a space ship, but can't move it
outside the box it's trapped in. Exciting, huh? |
| Vecdemo1.bin |
No |
Manu |
No
|
7-17-2000 |
Most of the below
stuff combined, you can proceed by pressing button 1. Also tried the
different font sizes. First version, I'm sure this will develop
further. |
| Veccy.bin |
No
|
Manu |
Yes |
7-16-2000 |
Learned to do loops
(multiple speaker grills etc.) |
| Psypsy.bin |
No |
Manu |
Yes |
7-14-2000 |
Learned to draw dots
(Psyduck's eyes) |
| Pokemove.bin |
No |
Marq
& Manu |
No |
7-13-2000 |
Marq made him bounce
up and down. |
| Pokemon.bin |
Yes |
Manu |
Yes |
7-12-2000 |
Learned to draw
multiple vectors (added eyes, nose, mouth, cheeks..) |
| 1st_one.bin |
Yes
|
Manu |
No |
7-11-2000 |
Learned to draw
vectors (outline of Pikachu) |