Newest programs are on top

Bin name Source Author Screenshot Date Comments
Manu's Incomplete Games vol 1-5 3-14-2004

Screenshots, information and binaries of my 5 unfinished projects featuring some brand new ones and some which you might have been watching from this page. Have fun!

Demo art for BETH game cover 3-10-2002

W.I.P.

nona3.bin No Manu No 3-10-2003

A little idea I had one evening. A demo of a minigolf game, quite entertaining, though seriously lacking stuff. Maybe I'll continue this one day.

Dedicated page for my progress with VecSports Kingpin -bowling game. 8-26-2002

W.I.P.

scorfnt3.bin Yes Manu No 8-26-2002

Basicly same as the scortest below, but this time using my own 'font' for the score instead of the slow built-in routine.

sound5.bin Yes Manu No 5-18-2002 Even more help for beginning programmers. This program plays a different tone from each of the controller buttons. Not completely explanatory, but might be helpful with getting started with sound effects. Thanks to Christopher.
scortest.bin Yes Marqnu No 5-18-2002 Some more help for beginning programmers. Coded mostly by Marq, comments and rest of the coding by Manu. A little program that displays a score and adds to it every time a button is pressed.
bowl00.bin No Manu Yes 5-18-2002 Here's the little bowling demo. Press button to throw the ball and steer with joystick. Hitting the right pins gives you a strike!
No No Manu No 5-15-2002 Just a bit of news : VecSports Boxing is ready! Read more on the dedicated page. Also did a little bowling game demo in less than two hours. Let's see where that's going.. VecSports Bowling? :)
No Yes Alex No 3-21-2002 This is a little snippet of code Alex posted in the newsgroup (hope you don't mind me posting it here as well). It demonstrates how you can use a circular 'shield' around objects for collision detection instead of rectangles. 
coleman.bin Yes Manu No 3-21-2002 More help to the beginning Vec programmer (I hope). A detailed example on collision detection (and joystick reading)..   This is a fixed version (v2) that now works with different sized objects, thanks to Alex H. for pointing that out!
0ldsk00l.bin No Manu Yes

Yes

Yes

2-18-2002 Finished! My side project is done, maybe now I can get back to working on the boxing game. This is the first old skool computer scene styled intro for Vectrex (at least that I know of). Impress your friends (heh, right) or use it as a Vectrex screensaver (it loops) and crank up the volume! Not tested on a real Vectrex though (yet), comments welcome. Tested on DVE and MESS32, works fine, but sounds better on DVE. Does someone know where the music is from? Got it from the VecSound .zip-file and I'd like to give credits to the composer.
anim.bin Yes Manu Yes 2-17-2002 More stuff for beginners. A simple but working 'animation' routine. Big thanks to Marq for helping with this one. 
taulukko.bin Yes Manu No 2-15-2002 Something for the beginning Vectrex programmer's out there. A basic example source code on how to read a table on 6809 ASM and Vectrex. 
bb2.bin No Manu Yes 2-10-2002 Again almost a year's break.. if you don't count the 'remix' I made for the Alternative Party 3. This is brand new stuff.. hopefully will be finished for this summer's Vammala party. Enjoy. Works with DVE and MESS (at least on PC). Thanks to Chris and his Vecsound system...
ayb.bin No Manu Yes 3-14-2001 First attempt to code something after 6 months break. Nothing much, but hopefully you'll at least get a smile from it :)
Received a socketed PCB with EPROM that has my BETH, VSB, Vimpula and Vecdemo (and multiselection menu) burned on it from Mark Shaker. Everything works, but needs some tuning, some of my vectors are way too bright and things shake and wobble a bit, especially with BETH, though the graphics look good. Well, at least they work :) Also bought a pair of replacement controllers from JD, they rock.

vimpula.bin

No Manu

No

8-26-2000 Just a little experiment. Let me know how it works on your configuration (tell me which emulator you used). Reports say DVE and MESS work fine, but X-MESS crashes. (?)

vexboxs.bin

No Manu

No

8-26-2000 Finally some sound effects, thanks to Chris for help. I want you people to try this out too, because DVE keeps buzzing on me, but MESS works fine. The music is the same all over, but that will change.

vexbox.bin

No Manu

Yes

Yes

8-15-2000 It took a couple of weeks, but seems to have been a wise decision. I separated the boxing game (for now) and completely rewrote it, removing all the trickery I made the first time and replacing it with somewhat sensible code. Now everything more and less works, so it's a working 2-player game. I want to add more stuff to it though (sound!) -  suggestions are very welcome. Testing the gameplay is kinda difficult with only 2 hands :) Also learned how to use includes (now that wasn't too difficult).

8-1-2000

Lots of bug fixes on the vexperi.bin - now it works with DVE, and even the collisions in the boxing game got fixed (duh what I dum mistake I had made).
Next I will get the hits of the right boxer done and after that, it's a playable 2-player game (I've got some things on mind for it though).

cgm2as.zip

Here's Marq's converter (C-source, 7kb) with examples. 

rotation.bin Yes Manu No 7-31-2000 A simple example of rotating a vector object. 
music.bin Yes Manu No A simple example of playing music from ROM.
veccy3.bin No Manu No "Vectrex Demo" returns with one added part - a rotating and zooming vector object. This project came third in the "Vammala Party #7" demo competition.

vexperi.bin

No Manu No 2-in-1 is now called "Vexperience" (I just can't make up my mind can I?) Not much new here, some bug fixes, both boxers can be moved, but collision detection doesn't work right yet.

7-31-2000

Nothing new really, but now the veccy3.bin and rotation.bin work with DVE too. 

2in1.bin No Manu

About the
same as
above

7-28-2000 As the name suggests.. there's only one binary now, but it's two games! It's possible to choose between the games, and the boxing has gone through many improvements : you can even knock the other guy out now. Will work on this on the weekend too, if possible. 
Beth4.bin No Manu

No

7-26-2000 Still struggling with the sound effects, but there's a few improvements, I'm sure you'll notice what they are. Changed to another assembler, thanks to Chris for the tip.
vr2r.bin No Manu

Yes

Well, wanted my mind off the sound effects and did this in about 4 hours. (Also wanted to go through the things I've learned so far). Probably going to be a (not too carefully) hidden 2-player game in B.E.T.H.. Still lots to do here too.
Beth3.bin Yes Manu 

No

7-21-2000 Did a 2 hour job by re-commenting the source (added 10 kB to the file size). Scoring works, and you die when the timer or fuel runs out. After three deaths a little Game Over screen is displayed.
Beth2.bin No Manu 

Yes

7-20-2000 Now shooting the bad guy is much more easy. Timer running, animation on the bad guy..
tono.bin

No

Marq & Antti

Yes

7-20-2000 Marq surprised me with two little bins he had made. This one Antti drew with Xfig - vector drawing program on Linux and then Marq used his converter to convert it to 6809 assembler. 
arsek.bin No Marq

Yes

7-20-2000 Arsek is a picture of a clown he made using the same method, this time he first loaded a bitmap picture in the Xfig and then drew lines over it which were converted to assembler with his converter.  Looks really nice. (Now works with DVE too)
Beth.bin No Manu

Yes

7-20-2000 My game idea beginning to shape up.. sorry no source code, no time for commenting much, but if this is finished some day, I'll publish the source. You can actually shoot the bad guy, but it's difficult for now.. Try it out.
Joystick.bin Yes Manu

Yes

7-19-2000 Reading and testing Joystick. Simply push Joystick 1 up, down, left or right to see if it works. Figuring out how to do this took me a day (now don't laugh there you assembler gurus).. So I'm pretty happy I got it working. 
Space16.bin Yes Manu

Yes

7-19-2000 Based on the source of Joystick.bin. You can now move a space ship, but can't move it outside the box it's trapped in. Exciting, huh?
Vecdemo1.bin No Manu

No

7-17-2000 Most of the below stuff combined, you can proceed by pressing button 1. Also tried the different font sizes. First version, I'm sure this will develop further.
Veccy.bin

No

Manu Yes 7-16-2000 Learned to do loops (multiple speaker grills etc.)
Psypsy.bin

No

Manu Yes 7-14-2000 Learned to draw dots (Psyduck's eyes)
Pokemove.bin No Marq 
& Manu

No

7-13-2000 Marq made him bounce up and down.
Pokemon.bin  

Yes

Manu Yes 7-12-2000 Learned to draw multiple vectors (added eyes, nose, mouth, cheeks..) 
1st_one.bin

Yes

Manu

No

7-11-2000 Learned to draw vectors (outline of Pikachu)

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